September 2022 - November 2022
During the Creative Simulation Technologies course at The Animation Workshop I made a video game that was focused on having good looking destruction. I used a combination of pre baked animation from Houdini and realtime Niagara particle simulations. 
Together with some other generators from Houdini and level building in Unreal I made an end product that I am very happy with.
This was my first time working with Houdini and Unreal, so I learned a lot from this project.
Software used:
Houdini
Unreal Engine
Breakdown video
Screencaptures
Nodes
Ruin generator
Fracture system
Destruction Blue Print

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