December 2022 - Febuary 2023

With this project I wanted to expand my knowledge of destruction simulation. I chose to collapse a large building with more detailed fractures than in the Jungle Destruction Game, combined with dust and debris simulation from Houdini instead of Unreal
During this project I learned a lot about volumes in Houdini, witch I have never worked with before.
Software used:
Houdini
After Effects
Breakdown
Project file
Building generator
Fracture System
Dust system

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